Matthew T Grant

Icon

Tall Guy. Glasses.

Design Thinking and the Serendipitous Web

This was the second of a brief series of posts that I wrote on the subject of design thinking. It was originally published on March 9, 2007.

I had never really thought about “design thinking” until I read the blog post at Adaptive Path that led me to write my last post. The funny thing is that as I started to research the concept, I noticed that earlier that same day I had bookmarked, obviously without much thought, a blog called Design Thinking Digest, which is maintained by Chris Bernard, Microsoft User Experience Evangelist and which I was introduced to via this post on David Armano’s blog.

As if it weren’t strange enough that the mighty and mysterious Web would bombard my subconscious with secret messages about “design thinking” so as to get me to write about it, today Bernard is blogging about the design approach of BMW’s Chris Bangle and, guess what? Mr. Bernard is very taken with the fact that when designing cars, Bangle focuses on “the doing.” He writes, “His teams get outside to look at the car, they craft and sculpt designs with their hands. They are constantly on the lookout for new ways that they can make things, they spend as much time thinking about not the actual creation but the TOOLS they use to create with too.”

That is, a critical component of true “design thinking” as practiced by a successful designer like Bangle and admired by an evangelizing software designer like Bernard is “doing” – getting your hands dirty, working with tools, making things. But that was, like, exactly the point I was “making” in my initial post on “design thinking”!!!

Is the Web reading my mind?

More frighteningly, is the Web writing my mind?

Thinking about ‘Design Thinking’

An article by Dan Saffer at Adaptive Path got me thinking about design thinking, which led to a series of posts on the subject. This post was first published on March 7, 2007.

design thinking and Adaptive PathI subscribe to the feed from Adaptive Path’s blog because, as they say here in Boston, the people who work there are “wicked smaht.” As a result, and thanks to the magic of RSS feedings, I spotted this impassioned plea from one of the Adaptive Pathers, Dan Saffer, for design schools to start teaching design again.

Saffer’s main complaint is that design schools have moved towards a curriculum centered around “design thinking” and away from a well-rounded, practical education focused on “thinking and making and doing.” In his view, the real work of design consists in the process of moving from concept to realization; stopping at the idea stage means you’ve only done the easy part. He writes, “Some notes on a whiteboard and a pretty concept movie or storyboard pales in comparison to the messy world of prototyping, development, and manufacturing,” and then puts a finer point on it by adding, “It’s harder to execute an idea than to have one…”

Having encountered this lament in one form or another many times – “No one understands good typography anymore;” “People try to design when they can’t even draw,” “They think the computer’s going to do it all for them,” etc. – that aspect of his argument wasn’t new. Rather, what drew my attention was the phrase “design thinking” and his characterization of it as “just thinking.”

Since I was pretty sure that it meant more than that, I did a little research and found a Business Week article from last October called, “The Talent Hunt,” which describes Mozilla turning to the folks at Stanford’s Hasso Plattner Institute of Design (aka, the “D-School”) in search of a strategy for expanding the adoption of Firefox. In light of Saffer’s comments, I was struck by the following sentences: “Business school students would have developed a single new product to sell. The D-schoolers aimed at creating a prototype with possible features that might appeal to consumers.” Likewise, in a lecture at MIT entitled “Innovation Through Design Thinking,” IDEO’s Tim Brown talks about the process they follow often involving “a hundred prototypes created quickly, both to test the design and to create stakeholders in the process.”

As I understand it, the “thought leaders” behind “design thinking” (you can find a good overview of them and their thoughts here on Luke Wroblewski’s site) advocate the application of design methods to problems of business strategy precisely because it places a heavy emphasis on prototyping and real-world pragmatics. If Saffer is correct that “design thinking” as taught in design schools is primarily about thinking, and not about making things and seeing if they work, then I would say the real problem is that they are not actually teaching “design thinking.”

But then again, I never attended design school. If you have, do you think that Saffer’s criticism rings true?

Image Courtesy of dsevilla.

Information Design and Visual Complexity

Investigations into the use of ActionScript 3.0 and dynamically generated representations of data sets led me to write this post on visual complexity, first published on December 1, 2006.

3090102907_c3b7c67a13_mMy research on Amaznode (see this post) reminded me that there are a lot of folks out there working on innovative and practical ways to display complex sets of data and networks of information.

While I thought I was so special for stumbling across Amaznode at Adobe Labs, I soon discovered that someone had actually referenced it back in September in a comment on this post from David Armano’s blog. In the aforementioned post, Armano praises the Visual Thesaurus, which depicts relationships between words in the same way Amaznode depicts relationships between products on Amazon (except the Visual Thesaurus actually allows for much deeper exploration of the related words it displays).

The Visual Thesaurus is just one example of information design that shows up on the site Visual Complexity, the stated intention of which is “to be a unified resource space for anyone interested in the visualization of complex networks.” This site is endlessly fascinating both due to the ingenious (and sometimes oddly beautiful) ways that people have devised to portray complex, densely interrelated systems, as well as due to the range of data, be it business-related (for example, what patterns might we discern by examining 10 million receipts from a large DIY store?) or just strange, that they have chosen to model.

As the serendipity of blogging and intellectual interest would have it, a colleague of mine brought The Baby Name Wizard’s Name Voyager to my attention yesterday. The NameVoyager shows the waxing and waning fortunes of baby names from the 1880s to the present. (It allows you to see, for example, that the name “Chester” peaked in popularity around 1910.) The creator of the NameVoyager is one Martin Wattenberg who has come up with a number of methods for graphing complex processes such as the editing history of Wikipedia pages, among other things. In fact, he has been so inventive that several samples of his work show up on the Visual Complexity website, which I didn’t even know existed two days ago!

Image Courtesy of michael.heiss.

Is 4-D the New 3-D? Thinking about Photosynth

One thing that irks me about the 3-D world is that it’s hard to find things in it. I’ve often been looking for my keys or a book or a CD and wished that I could just open up a search box, type in the object of my fruitless and frustrating search, and instantly locate the darn thing. The fact that 3-D spaces can be difficult to search visually is one thing that stands in the way of the the 3-D desktop metaphor, IMHO.

Then I remembered Photosynth, a software that allows you to make 3-D models of places from 2-D images which, thanks to the magic of tagging, come replete with a conveniently searchable 4th dimension (raising the question: Is information, and not time, the 4th dimension?).

I first wrote about Photosynth on Aquent’s Talent Blog in 2007. Here’s the original post:

Visual Information, Design, and the Future

photosynthjp.jpgA friend of mine passed this link along to me. It is a video of a software demo at the TED Conference back in March. The speaker is Blaise Aguera y Arcas who was demoing two software packages – Seadragon, which is used to browse large amounts of visual data, and Photosynth, which organizes pictures into navigable, 3-D spaces.

This stuff really has to be seen to be believed. It represents the future of how we will interact with visual data and also highlights that we are already creating virtual models of the world we live in by uploading content to websites like Flickr. There is also a cool example of an explorable, high resolution advertisement for Honda. Imagine if a picture in a magazine contained the richness of data you could find on an entire website. Mind-boggling.

Microsoft acquired Seadragon back in February. Aguera y Arcas makes a funny comment about that when people start clapping at the amazing things he’s showing them. Have you ever attended a software demo where people burst into spontaneous applause?

Image Courtesy of Live Labs.

“Interweb the Rainbow” or the Rise of Aleatoric Design

This was my last official post for Aquent’s Talent Blog, March 4, 2009. I explored some of the implications of aleatoric design on Marketing Profs’ Daily Fix Blog.

Ms. Pistachio was the first to alert me, via Twitter, natch, that Skittles had gone all Social Media on us. Sure as shootin’, the current (March 2, 2009) Skittles.com is a mash-up of social media sites where the name of the colorful and intoxicatingly concentrated jelly-bean-oidal confection appears.

Of course, Skittles, with the aid of Agency.com, are following in the footsteps of Modernista!, who took their own website in this direction last year. Still, the fact that a consumer brand has emulated a trendy design shop has got everybody talking, including the ever articulate (and strikingly handsome) David Armano, who rightly predicts, I believe, that we’ll see more of this, not less and goes on to link the Skittle move to the emergence of “sponsored conversations.”

But what is this “this” that we’re going to be seeing more of? I think it’s something we could call “aleatoric” design which takes advantage of the fact that web pages, in the end, exist as a set of instructions to be executed by a browser, not a fixed arrangement of text and image (as in the print world). Since these instructions can be linked to dynamic sites themselves (Twitter, YouTube, Wikipedia, etc.), design now becomes the quasi-symphonic arrangement of fluid elements that resist control or even predictability.

Given this tendency, wouldn’t it be better for web designers to have a background in performance, choreography, or musical composition than graphic arts? Isn’t it time we acknowledged that interactive design is NOT graphic design (or that the latter is an increasingly small and incidental component of the former)?

Web Design as Orchestration

The last post I published for Aquent’s Talent Blog was on the topic of aleatoric design. It was a response to the much maligned Skittles website reconception. The main point I wanted to make was this:

Of course, Skittles, with the aid of Agency.com, are following in the footsteps of Modernista!, who took their own website in this direction last year. Still, the fact that a consumer brand has emulated a trendy design shop has got everybody talking, including the ever articulate (and strikingly handsome) David Armano, who rightly predicts, I believe, that we’ll see more of this, not less and goes on to link the Skittle move to the emergence of “sponsored conversations.”

But what is this “this” that we’re going to be seeing more of? I think it’s something we could call “aleatoric” design which takes advantage of the fact that web pages, in the end, exist as a set of instructions to be executed by a browser, not a fixed arrangement of text and image (as in the print world). Since these instructions can be linked to dynamic sites themselves (Twitter, YouTube, Wikipedia, etc.), design now becomes the quasi-symphonic arrangement of fluid elements that resist control or even predictability.

Interactive design is more and more “orchestral” and less and less “graphic.” Accordingly, I think we should think of web “sites” as “stages” where content “occurs” or is “performed.”

Don’t you agree?